To get passed the second Helmasaur, you can use your Pegasus Shoes to dash by him, but you must quickly recover and lift the pots before he can get to you. Alternatively, you can use Ether to freeze him, or Quake or Magic Powder to transform him into slime, making him easy to defeat. Once you successfully make it across, head right a screen. You can open the treasure chest here to get the Compass.
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Then walk down either of the two staircases in this room to get down to the lower floor. A bunch of blue rupees can be found along the floor, so be sure to grab them. At the bottom of the room there are two treasure chests, one containing some arrows and the other containing a small key. Grab the small key and then head back up the stairs. DO NOT go through the door that is at the south end of the room.
Instead, walk back left a screen and use the small key to open up the locked door here. This room is dark and is filled with a few green Kodongos , who will shoot fireballs towards Link. Walk through the maze and at the northwest corner of the room, Link will find a treasure chest with some bombs. From that treasure chest, you can make your way to the southwest corner of the room, and then the southeast corner of the room where there is a treasure chest containing a small key.
Just north of the small key treasure chest, there is a crack in the wall on the right side. Place a bomb and blow open the hole. Walk on through and open the big treasure chest to get the dungeon item, the Magic Hammer. With the Hammer in hand, use the Magic Mirror to return to the dungeon entrance. From the dungeon entrance, head up two screens.
Now that you have the Magic Hammer you can use it to flip the enemy Terrorpins on their backs, revealing their soft bellies. Slash at them with your sword to defeat them. Take the left pathway and head up a screen. Take the left pathway and leap over to the large central platform. The enemy Hardhat Beetles can be quite annoying here, along the Bumper in the center of the room. You can use either the Magic Hammer or the sword to harm them. Once they have been defeated, use your Boomerang to hit the crystal switch. This will lower the blue blocks that were blocking the path.
Walk right across the lowered blue blocks and head right a screen. Walk to the northeast corner of the room and lift the three skull pots. Link will need to pull the large statue nearby and have it stand right on top of the floor switch. This will keep the door open, so climb the steps and head on through. There is a trio of Goriyas in this room that mirror your movements.
The green ones are easy to defeat as you can just face directly at them and shoot them with an arrow. The red one will shoot a fireball towards you if it directly faces you. The trick is to face the red Goriya , but not directly in line. Shoot an arrow and then quickly move left or right, so that the Goriya will move right onto the direction the arrow is moving. After two arrow hits the red Goriya will be defeated and the door will open, so head on through. There is a Blade Trap moving rapidly in this area.
Wait until it passes you and then quickly run to the right side of the room. There is a statue here with a large eye. Pull out your bow and shoot an arrow at the eye. This will cause the wall to the right to move, revealing a staircase. Walk on over and head down the steps. Use the Magic Hammer to smack the moles nearby, allowing Link to walk by. You can use the Hammer to flip over the Terrorpins and defeat them as well.
Stand near the top-left portion of the room and shoot an arrow or toss the Boomerang at the crystal switch, switching which blocks are lowered. Use the last small key you have on the locked door and head left a room. Remember, there is a small key in the room right before you got the Magic Hammer.
Additionally, from the dungeon entrance, the pathway on the right leads to a small key. Defeat the lone Terrorpin in this room and then head down a screen. This room has two torches that Link can light with the Lamp, as well as six Terrorpins. Defeat all the enemies and then head right through the door that opens up. Push the top-right block downward in this room and then step into the warp portal.
Walk up through this narrow area and defeat the four Terrorpins that are in your way.
Once you are ready, head on through the locked door to take on the dungeon boss, the Helmasaur King. The Helmasaur King will move around the room and has a variety of attacks.
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He will continuously swing his tail back and forth, but will occasionally swing it further, attempting to hit Link in front of him. The Helmasaur King will also shoot a ball of fire out towards Link, which will then separate into three separate balls. Each separate ball will then split into four balls, always going in the four diagonal directions. To defeat the Helmasaur King, you must first remove its front mask. Link can do this in two ways: by either hitting him with the Magic Hammer or by blowing up the mask with some bombs. After the mask has been broken, a green jewel will be revealed on top of the Helmasaur King.
Link can now strike this jewel with his sword or shoot an arrow at it. It will take any combination of 8 sword strikes or arrows to defeat. After the Helmasaur King has been defeated, be sure to grab the heart container to increase your total health to 11 heart containers. Walk on over and grab the first crystal to speak with the first of the seven maidens.
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